True 20 Bleeding and Infection Rules

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These rules are meant to add a grim and gritty feel to the True20 Damage and Recovery rules and supercede them where indicated.

Contents

Bleeding

Immediately after combat ends if a hero receives at least 1 Wounded or Disabled condition they must make a Con check against Difficulty 10 or begin to Bleed. A bleeding character makes a Difficulty 10 Con check every minute gaining a level of Fatigue if they fail until Uncontious. Subsequent failed checks after becoming unconscious cause the character to become disabled, then dying.

Anyone with the Medicine skill can try to help stop the bleeding with a Difficulty 15 Medicine check, adding their ranks in Medicine to the Con check if successful. Treating yourself gives a -5 penalty to the skill check. Tending more than one bleeding patient gives a -5 penalty to your skill for each over the first.

Bleeding stops when a hero succeeds at 3 consecutive Con checks. Spending a Conviction Point immediately stops bleeding.

Recovery

Recovery checks for Wounded conditions are made once per 8 hours of rest. Disabled conditions recover once per 24 hours of rest.

Infection

If a recovery check for a Wounded or Disabled condition fails by 5 or more the characters wounds become infected. Infected wounds are a disease and are subject to the same rules as any other disease in terms of progression and curing.

  • Infected Wound (Disease): Virulence 3, Damage 1 Con.

Copyright & Disclaimers

Created by Scott Turnbull. This material covered under the OPEN GAME LICENSE Version 1.0a.

Playtesters: Nathan Baker, Suzanne Baker, and Courtney Turnbull.

Thanks for feedback and opinions to cthughua, Kuni.

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