Multiverse Custom World Creation

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Multiverse Docs

Sticking some notes and links here as I tinker around with world creation and scripting.

Contents

Setup

I haven't done a lot of custom world scripting yet but wanted to establish and test my method. Brief considerations and procedures listed below.

  • Keeping any custom world files under a separate folder outside my MV Install, /home/multiverse/mv_worlds
  • created a symbolic link <MV_HOME>/config/scottworld that links to /home/multiverse/mv_worlds/scottworld
  • When I upgrade to newer servers the thinking is I'll just create symbolic links as nessisary.
  • Follow instructions for that world folder as per Creating your own world documentation.

L3DT Terrain Creation

  • Generally the instructions found on the Multiverse Wiki. These are:
  • Quirks or other things of note doing this are:
    • For some reason not all the textures given to me during the L3DT were accurate. In my particular case it had me note texture 8 as 'snow' but this texture never appeared in the asset repository. HOWEVER I did have a texture that imported as 'dirt1' which never appeared in my texture list. Though snow appeared in my L3DT terrain view, none appeared in my imported terrain in World Editor.
    • Two of the rock textures from L3DT were only 238x238 pixels instead of the 256x256 size expected, this caused a checkered appearance on the terrain map (blank space comes across as black). I. corrected this by resizing the textures from the repository's directory to 256x256ent
    • Note that entering a wrong spelling or taking too long in spelling a texture file name causes the World Editor to crash. Saving after each successful texture entry is highly recommended.

Custom Assets & The Client

When creating custom assets I need to copy them over to the worlds asset repository on the client as well.

Resources

Personal tools