Multiverse Custom World Creation
From Flagon With The Dragon
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Multiverse Docs
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Contents |
Setup
I haven't done a lot of custom world scripting yet but wanted to establish and test my method. Brief considerations and procedures listed below.
- Keeping any custom world files under a separate folder outside my MV Install, /home/multiverse/mv_worlds
- created a symbolic link <MV_HOME>/config/scottworld that links to /home/multiverse/mv_worlds/scottworld
- When I upgrade to newer servers the thinking is I'll just create symbolic links as nessisary.
- Follow instructions for that world folder as per Creating your own world documentation.
L3DT Terrain Creation
- Generally the instructions found on the Multiverse Wiki. These are:
- Quirks or other things of note doing this are:
- For some reason not all the textures given to me during the L3DT were accurate. In my particular case it had me note texture 8 as 'snow' but this texture never appeared in the asset repository. HOWEVER I did have a texture that imported as 'dirt1' which never appeared in my texture list. Though snow appeared in my L3DT terrain view, none appeared in my imported terrain in World Editor.
- Two of the rock textures from L3DT were only 238x238 pixels instead of the 256x256 size expected, this caused a checkered appearance on the terrain map (blank space comes across as black). I. corrected this by resizing the textures from the repository's directory to 256x256ent
- Note that entering a wrong spelling or taking too long in spelling a texture file name causes the World Editor to crash. Saving after each successful texture entry is highly recommended.
Custom Assets & The Client
When creating custom assets I need to copy them over to the worlds asset repository on the client as well.
Resources
- Overview of World Building with Multiverse Tools
- Basic World Creation Tutorial
- Notes on Terrain Generator
- World Editor Tasks - out of date but still good info
- World Editor 05 - No idea what the 05 is but has view keys shortcuts and such.
